click on desired enemy Character Command -> Click-and-hold the desired character, then drag the pointer to desired action. The more "filled" the action meter is, the more action will be available. (when the meter exceeds 1st barrier, you can use Lv1 command, exceed 2nd barrier, and you can use Lv2 command, etc). **DONT USE LV4 ACTIONS YET, IT'S UNIMPLEMENTED** That's all, have fun! Tell us what you think!" /> Demo Reel Luminant Fantasia - My Game Arena

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Cake
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Dolphin
Dora
Dragons
Dressup
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Farming
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Fish
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Demo Reel Luminant Fantasia

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Game Informations
Name: Demo Reel Luminant Fantasia
Times Played: 2600
Description:
This is an old battle engine for our Flash RPG project that was frozen from May 2011. We decided to reboot this project. It's not even alpha version yet when it froze, you see, so we think we'll make the prototype see the world, than letting it rots in hard disk. You will fight random enemies in this tech reel (you'll fight different set of enemies everytime!). Battle is done in semi-realtime, semi-turn based. Your turn ("Tide", in game) is timed in the upper-right bar. Your MP regenerates every start of your turn. During turn, you can attack freely and the enemy will not interrupt, as long the action meter (blue bar) and MP is sufficient. BOTH CHARACTERS CAN ATTACK SIMULTANEOUSLY, similar in Valkyrie Profile (tm), However when your turn ends, the enemies that will do the same to you. CONTROLS: Select target -> click on desired enemy Character Command -> Click-and-hold the desired character, then drag the pointer to desired action. The more "filled" the action meter is, the more action will be available. (when the meter exceeds 1st barrier, you can use Lv1 command, exceed 2nd barrier, and you can use Lv2 command, etc). **DONT USE LV4 ACTIONS YET, IT'S UNIMPLEMENTED** That's all, have fun! Tell us what you think!
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